AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in New Zealand Q3 2022
Analyzing the performance of the top 5 roguelike games on a unified platform in New Zealand during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 roguelike games on a unified platform in New Zealand showcased diverse performance trends. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue peak at around $24K in late June but experienced a general downward trend, ending the quarter with approximately $9.3K. Weekly downloads fluctuated, starting strong with 1.6K in late June but dropping to around 644 by the end of September. The number of weekly active users also showed a decline, from 6.4K in late June to just over 4.1K by the end of the quarter.
Legend of Slime: Idle RPG War by AppQuantum Publishing Ltd had a mixed quarter. Weekly revenue started at $146 in late July and saw a peak of $713 in mid-September. Downloads were impressive initially, reaching 3.1K in early August, but gradually declined to 491 by the end of September. Active users peaked at nearly 4.9K in early August but dipped to around 2.3K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd maintained a relatively stable performance. Weekly revenue ranged between $10K to $15K, with a peak of $15.7K in late August. Downloads were steady, hovering around 500-700 weekly, with a peak of 760 in the last week of September. Active users remained consistent, averaging around 3.6K throughout the quarter.
Soul Knight by 泽阳 李 experienced modest revenue, peaking at $502 in mid-July and declining to $270 by the end of September. Weekly downloads showed fluctuations, with a high of 645 in late July and a low of 150 in early August. Active users remained strong, peaking at over 9.4K in late July and ending the quarter around 8.4K.
Archero from HABBY showed a steady performance. Weekly revenue ranged from $777 to $1.2K, with a peak of $1.3K in mid-July. Downloads were consistent, averaging around 200-500 weekly. Active users remained stable, averaging around 3.5K throughout the quarter, with a slight decline towards the end.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's platform.